Hi everyone,

I'm currently putting the finishing touches to a little patch that will make 
32-bit games runnable on a 16-bit screen.  This is particularly useful for 
graphics chipsets that can display a 16-bit RGB overlay but not a 32-bit one, 
and may help out those with 16-bit desktops too.  The speed of my conversion 
isn't great, but it does at least leave 32-bit -> YUY2 conversion in the 
dust...  (32-bit -> YUV was previously the only option for running 32-bit 
games on overlay hardware that omits 32-bit RGB support.)

Anyway, I'm finding that on a 1GHz machine with GCC 3.2 and full 
optimisations, it's taking me about ten minutes to recompile x11_window.c and 
re-link xmame every time I make a change to blit.h.

Would anyone have strong objections in principle to blit.h being split up - 
perhaps into blit_direct.h, blit_indirect.h and blit_mangle.h?  I think the 
huge number of conditionals in this file are causing the excessively long 
compilation time and memory usage...

All the best,
-- 
Alastair M. Robinson
Email: [EMAIL PROTECTED]

When politicians claim they will build you a "pie in the sky" --
remember whose dough they will be using.
 -- Lucille J. Goodyear


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