Hi there,

I've just switched over to Linux from Windows (not for the first time!), and
wanted to pick up on some bits and pieces that i was doing with mame - adding a
new game into a driver, and some work on Asteroids:
http://www.guddler.co.uk/modules.php?name=Content&pa=showpage&pid=6

Anyway, i'm having a problem when i compile up and try and use the debug
console...

I am using the x11 target, and when i compile up with the debug=1 flag commented
out everything is just fine (okay, it does take about 3 times as long to compile
as the Windows / Visual Studio setup, but i guess i'll have to live with that).

If i uncomment the debug line, the compile works okay, and if i just run the
executable as per normal "xmamed.x11 gorf" for instance, that is also fine. If i
enable the console with "xmamed.x11 --debug gorf" then the game will load up the
information screen, i hit a key and as soon as the debug console tries to come
up i'm getting a seg fault and it exits. Is there something i'm missing?

I'm using a standard install of Mandrake 9.2 but with NVidia's X driver on a
built in GeForce 4 card in a Shuttle XPC.

On a slightly different note:

In the FAQ, it explains that you can add extra targets in to the Makefile to
just compile up certain drivers. It mentions CPS and NeoGeo, but then says that
there are more targets, but that they're really only of any use to mamedevs. Any
idea what the other targets are? More to the point, any idea if I can put a
target in to just compile up whichever game I might be looking at at the time.
For instance if I'm looking at Crazy Kong, can I add a target to just compile up
that driver and produce an executable that just runs ckong driver based games?

Would be very helpful!

If i can get these two things sorted then my life would be complete once more
:O)

Oh, as a complete aside, i guess if KDevelop project files exist then that would
be cool too, but i guess i'm just being picky now!

TIA,
Martin.


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