Yep both work great!!  Thanks.

On Tue, 12 Oct 2004 16:53:41 +0200, Hans de Goede <[EMAIL PROTECTED]> wrote:
> I've think I've got this one fixed now, please try the latest CVS code.
> 
> Regards,
> 
> Hans
> 
> p.s.
> 
> I don't know if this was your request but the resizing in raystorm now
> is handled without resizing the window when using opengl or XV.
> 
> 
> 
> Regards,
> 
> Hans
> 
> Christopher Stone wrote:
> > For example, "xmame.x11 -x11-mode 2 raystorm" gives the following
> > output (maybe I'm doing something wrong):
> >
> > GLmame v0.94 - the_peace_version , by Sven Goethel,
> > http://www.jausoft.com, [EMAIL PROTECTED],
> > based upon GLmame v0.6 driver for xmame, written by Mike Oliphant
> >
> > GLINFO: loaded OpenGL library libGL.so!
> > GLINFO: loaded GLU    library libGLU.so!
> > GLINFO: glPolygonOffsetEXT (2): not implemented !
> >
> > GLINFO: OpenGL Driver Information:
> >         vendor: NVIDIA Corporation,
> >         renderer GeForce2 MX/AGP/SSE2,
> >         version 1.4.1 NVIDIA 53.36
> > GLINFO: GLU Driver Information:
> >         version 1.3
> > GLINFO: Needed texture [512x1024] too big (format=0x8050,idxsize=0),
> > trying [512x512] !
> > GLINFO: Needed texture [512x512] too big (format=0x8050,idxsize=0),
> > trying [256x512] !
> > GLINFO: Needed texture [256x512] too big (format=0x8050,idxsize=0),
> > trying [256x256] !
> > GLINFO: Needed texture [256x256] too big (format=0x8050,idxsize=0),
> > trying [128x256] !
> > GLINFO: Needed texture [128x256] too big (format=0x8050,idxsize=0),
> > trying [128x128] !
> > GLINFO: Needed texture [128x128] too big (format=0x8050,idxsize=0),
> > trying [64x128] !
> > GLINFO: Needed texture [64x128] too big (format=0x8050,idxsize=0),
> > trying [64x64] !
> > GLINFO: Needed texture [64x64] too big (format=0x8050,idxsize=0),
> > trying [32x64] !
> > GLERROR: Give up .. usable texture size not available, or texture config error !
> > Unable to start video emulation
> >
> > _______________________________________________
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> > [EMAIL PROTECTED]
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> >
> 
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