gfire2 crashes in xamem, but doesn't in official win32 MAME. Here is
the backtrace:
gram received signal SIGSEGV, Segmentation fault.
0x083db927 in cpu_readop (A=32768) at memory.h:1122
1122 INLINE UINT8 cpu_readop(offs_t A) { if
(address_is_unsafe(A)) { memory_set_opbase(A); } return
cpu_readop_unsafe(A); }
(gdb) bt
#0 0x083db927 in cpu_readop (A=32768) at memory.h:1122
#1 0x083e6ac1 in op_c3 () at z180op.c:363
#2 0x083eb406 in z180_execute (cycles=116665) at
src/cpu/z180/z180.c:2066
#3 0x0806ef90 in cpunum_execute (cpunum=0, cycles=116665) at
src/cpuintrf.c:1485
#4 0x0806a557 in cpu_timeslice () at src/cpuexec.c:1010
#5 0x08069a80 in cpu_run () at src/cpuexec.c:451
#6 0x080bc5d4 in run_game (game=5788) at src/mame.c:226
#7 0x09c25334 in main (argc=4, argv=0xbfc01974) at
src/unix/main.c:116
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