gfire2 crashes in xamem, but doesn't in official win32 MAME. Here is 
the backtrace:

gram received signal SIGSEGV, Segmentation fault.
0x083db927 in cpu_readop (A=32768) at memory.h:1122
1122    INLINE UINT8  cpu_readop(offs_t A)                      { if 
(address_is_unsafe(A)) { memory_set_opbase(A); } return 
cpu_readop_unsafe(A); }
(gdb) bt
#0  0x083db927 in cpu_readop (A=32768) at memory.h:1122
#1  0x083e6ac1 in op_c3 () at z180op.c:363
#2  0x083eb406 in z180_execute (cycles=116665) at 
src/cpu/z180/z180.c:2066
#3  0x0806ef90 in cpunum_execute (cpunum=0, cycles=116665) at 
src/cpuintrf.c:1485
#4  0x0806a557 in cpu_timeslice () at src/cpuexec.c:1010
#5  0x08069a80 in cpu_run () at src/cpuexec.c:451
#6  0x080bc5d4 in run_game (game=5788) at src/mame.c:226
#7  0x09c25334 in main (argc=4, argv=0xbfc01974) at 
src/unix/main.c:116 

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