Laurent Desnogues wrote:
> Hi Hans,
> 
> On 9/18/06, Hans de Goede <[EMAIL PROTECTED]> wrote:
>> First of all apologies to Laurent Desnogues, Lawrence and anyone else
>> offended, for using this list to promote work of mine on a different
>> mame port.
> 
> No offense, Hans, I think that on the contrary, it's a good way to get
> you back into the game ;)
> 
>> Recently I stumbled across sdlmame on the internet, which unlike xmame
>> supports 107 / 108 now and I immediately fell in love with it, I 've
>> wanted to clean up or even rewrite the xmame code for a long time and
>> this looks like a good new start, so as some of you have probably
>> already noticed I've begun working / writing patches for sdlmame.
> 
> I have taken another approach:  pick up SDLMAME and remove
> SDL from it, or more exactly let SDLMAME think it is calling SDL
> while it is in fact directly talking to the X server.  The problem is
> that I don't have much time in my end and it's been so long I did
> any programming with the Xlib... so progress is slow: I only have
> X11 + SHM, resizing is not working [pixmap alignment problem,
> since colors are wrong], no sound, no OpenGL, no fullscreen.
> 
> So our respective works are kind of complementary.
> 
> I will take a look at your patches once OpenGL works with my
> fake SDL.
> 

May I ask why you're writing a layer emulating SDL on top of Xlib, SDL
itself actually is a pretty thin layer on top of Xlib itself and it
handles a lot of nasty X specific stuff correctly, so what is there to
be gained by doing things this way?

Regards,

Hans

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