Laurent Desnogues wrote: > Hi Hans, > > On 9/18/06, Hans de Goede <[EMAIL PROTECTED]> wrote: >> First of all apologies to Laurent Desnogues, Lawrence and anyone else >> offended, for using this list to promote work of mine on a different >> mame port. > > No offense, Hans, I think that on the contrary, it's a good way to get > you back into the game ;) > >> Recently I stumbled across sdlmame on the internet, which unlike xmame >> supports 107 / 108 now and I immediately fell in love with it, I 've >> wanted to clean up or even rewrite the xmame code for a long time and >> this looks like a good new start, so as some of you have probably >> already noticed I've begun working / writing patches for sdlmame. > > I have taken another approach: pick up SDLMAME and remove > SDL from it, or more exactly let SDLMAME think it is calling SDL > while it is in fact directly talking to the X server. The problem is > that I don't have much time in my end and it's been so long I did > any programming with the Xlib... so progress is slow: I only have > X11 + SHM, resizing is not working [pixmap alignment problem, > since colors are wrong], no sound, no OpenGL, no fullscreen. > > So our respective works are kind of complementary. > > I will take a look at your patches once OpenGL works with my > fake SDL. >
May I ask why you're writing a layer emulating SDL on top of Xlib, SDL itself actually is a pretty thin layer on top of Xlib itself and it handles a lot of nasty X specific stuff correctly, so what is there to be gained by doing things this way? Regards, Hans _______________________________________________ Xmame mailing list [email protected] http://toybox.twisted.org.uk/mailman/listinfo/xmame
