Simon Roby wrote: > On 11/22/06, Christopher Stone <[EMAIL PROTECTED]> wrote: >> On 11/22/06, Sven Gothel <[EMAIL PROTECTED]> wrote: >> > Hi all, >> > >> > after almost a few year of xmame abstinence, >> > I would like to continue a little development on the OpenGL side. >> > >> > My email address has changed from [EMAIL PROTECTED] -> >> [EMAIL PROTECTED] >> > >> > I have read about the new render model, >> > thus I think it would be nice to have a GLSL implementation for the >> Unix port. >> > >> > Please send me information about the source repository >> > and grant me my old read/write access as a developer. >> > Thank you. >> >> Hi Sven, xmame uses the MESS cvs (atleast it did when Lawrence was >> heading the project). I think I should be able to set up an account >> for you, although I'm not really sure on where xmame as a project >> stands right now. There has not been an xmame release since Lawrence >> left and the current maintainer has not done anything as far as I know >> (I don't even remember his name). So it seems this project is a >> little bit in limbo right now or atleast without leadership. I should >> still be able to set you up with a CVS account if you are still >> interested. E-mail me off-list and I'll see if I can set you up. > > Yeah Xmame is pretty much dead now that SDLmame has stole its > spotlight. Besides if you're looking for a project to contribute some > OpenGL code, SDLmame is giving more priority to the OpenGL render than > Xmame did, so I'd take it you'd feel more at home. (Just my humble > opinion, I'm not a contributor on neither of the two projects)
I fully agree, if you want todo some serious OpenGL work SDLMAME is probably the best place. Notice that I've posted 2 patches for 0110u2 in this thread: http://www.bannister.org/forums/ubbthreads.php?ubb=showflat&Number=24463&page=1&fpart=3 SDLmame really could use some help with the prescale option, which scales textures by an integer factor before rendering them to lessen the blur effect of bilinear filtering without disabling bilinear filtering as disabling it leads to uglyness when the texture gets scaled by a non integer factor. The current prescale option does this prescaling of the texture on the cpu and then sends the much larger texture to the card. if this could be done on the card it would be great. Esp if this could be done in a way so that it works with mesa based opengl (dri for ati r200, r300, r400 and intel i8xx i9xx). Regards, Hans _______________________________________________ Xmame mailing list [email protected] http://toybox.twisted.org.uk/mailman/listinfo/xmame
