Quoting Oliver Stöneberg <olive...@online.de>:
You are aware, that MAME supports .mng (-mngwrite) and .avi (- aviwrite) recording in the core, right?
Yes, but have you actually tried using those features? I don't know if mng write is fixed now, but before there was a limit to the number of frames that could be produced and it is single threaded as far as I can tell which would make it hard to record a quick game while you are playing. The aviwrite feature seemed to be nice, but it produces a huge file and is single threaded as well, it seems, so you will have the same stuttering problem. I have tested my patch with Carrier Airwing and it can capture the frames at 60fps with just 2 extra threads (on my dual core Athlon) and the framestore only fills up when F10 is pressed to turn off the throttle. If you do a search for "aviwrite compressor" you will find a thread on mameworld where one poster complains that "Mame remains dead for video collections" and yet I have quite a few gigs worth of full replays sitting on my hard drive. The reason why this reply is a bit long is because I did quite a bit of research before I started to write the framesaver and when I ended up with the frames for a Salamander replay, that is 2h 17m, and the total size of the png files was only about 8 Gigs, then I knew it was better than trying to fight with aviwrite to produce the video. I also have a multiprocessor aware frame re-scaler that I wrote which can handle the png's a lot better than it would an avi file. Thank you for your response. Michael. ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. _______________________________________________ Xmame mailing list Xmame@toybox.twisted.org.uk http://toybox.twisted.org.uk/mailman/listinfo/xmame