On Wed, Mar 23, 2011 at 02:37:40PM +0900, Keith Packard wrote: > On Wed, 23 Mar 2011 15:13:55 +1000, Peter Hutterer <peter.hutte...@who-t.net> > wrote: > > Having rotation support has been a feature requested for a while > > now. Now we've had two independent implementations happen within quite a > > short timeframe, one in synaptics, one in evdev (and wacom has had it's own > > implementation for a while). So the question is now, how to do this best. > > How does this relate to the RandR 1.4 sprite transforms?
If I understand the randrproto correctly, randr sprite transform happen after the input device rotation and are somewhat connected to the CRTC transformation. Do they solve the case of "this hardware has a sensor offset of 36 degrees counterclockwise, so we need to rotate any input by this amount"? Cheers, Peter _______________________________________________ xorg-devel@lists.x.org: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel