On Wed, Mar 23, 2011 at 02:37:40PM +0900, Keith Packard wrote:
> On Wed, 23 Mar 2011 15:13:55 +1000, Peter Hutterer <peter.hutte...@who-t.net> 
> wrote:
> > Having rotation support has been a feature requested for a while
> > now. Now we've had two independent implementations happen within quite a
> > short timeframe, one in synaptics, one in evdev (and wacom has had it's own
> > implementation for a while). So the question is now, how to do this best.
> 
> How does this relate to the RandR 1.4 sprite transforms?

If I understand the randrproto correctly, randr sprite transform happen
after the input device rotation and are somewhat connected to the CRTC
transformation.

Do they solve the case of "this hardware has a sensor offset of 36 degrees
counterclockwise, so we need to rotate any input by this amount"?

Cheers,
  Peter
_______________________________________________
xorg-devel@lists.x.org: X.Org development
Archives: http://lists.x.org/archives/xorg-devel
Info: http://lists.x.org/mailman/listinfo/xorg-devel

Reply via email to