On Thu, 2011-05-19 at 13:28 -0700, Jesse Barnes wrote: > On Tue, 10 May 2011 17:57:52 -0700 > Eric Anholt <e...@anholt.net> wrote: > > > On Tue, 10 May 2011 12:32:24 -0700, Jesse Barnes <jbar...@virtuousgeek.org> > > wrote: > > > On Tue, 10 May 2011 11:59:56 -0700 > > > Eric Anholt <e...@anholt.net> wrote: > > > > > > > On Thu, 5 May 2011 12:39:57 -0700, Jesse Barnes > > > > <jbar...@virtuousgeek.org> wrote: > > > > > Just add a new struct to remain compatible with existing code. > > > > > > > > > > Signed-off-by: Jesse Barnes <jbar...@virtuousgeek.org> > > > > > > > > > > diff --git a/configure.ac b/configure.ac > > > > > index a3047e4..a6c301c 100644 > > > > > --- a/configure.ac > > > > > +++ b/configure.ac > > > > > @@ -1,5 +1,5 @@ > > > > > AC_PREREQ([2.60]) > > > > > -AC_INIT([GLProto], [1.4.13], > > > > > [https://bugs.freedesktop.org/enter_bug.cgi?product=xorg]) > > > > > +AC_INIT([GLProto], [1.4.14], > > > > > [https://bugs.freedesktop.org/enter_bug.cgi?product=xorg]) > > > > > AM_INIT_AUTOMAKE([foreign dist-bzip2]) > > > > > AM_MAINTAINER_MODE > > > > > > > > > > diff --git a/glxproto.h b/glxproto.h > > > > > index dfa0647..3f9e837 100644 > > > > > --- a/glxproto.h > > > > > +++ b/glxproto.h > > > > > @@ -1375,6 +1375,20 @@ typedef struct { > > > > > BYTE pad; > > > > > CARD16 sequenceNumber B16; > > > > > CARD16 event_type B16; > > > > > > > > While this is the compat structure, I'd still like to see the padding > > > > explicit so I don't worry about it when reading the code ever again. > > > > > > Ok, wanna push your existing patch for that or should I push it with > > > this stuff? > > > > Meh, just push it with your stuff. > > Ok, I've just pushed the dri2proto and glproto changes. I'd appreciate > some testing besides myself before pushing the mesa bits though (which > work with both old and new X servers, so the delay in getting the X > bits merged should be fine). > > There's a glx-swap-event test in piglit I've been using. The -v option > will give you counts, and you can edit the server to start at a high > swap count to test the wrapping.
To be honest, I already use the whole patchset for a week from now. I applied in in small hope it would fix really bad flickering in games if compiz is running on nouveau stack. It didn't fix it, but nether seem to break anything. -- Best regards, Maxim Levitsky _______________________________________________ xorg-devel@lists.x.org: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel