On Thu, 2011-05-19 at 13:28 -0700, Jesse Barnes wrote: 
> On Tue, 10 May 2011 17:57:52 -0700
> Eric Anholt <e...@anholt.net> wrote:
> 
> > On Tue, 10 May 2011 12:32:24 -0700, Jesse Barnes <jbar...@virtuousgeek.org> 
> > wrote:
> > > On Tue, 10 May 2011 11:59:56 -0700
> > > Eric Anholt <e...@anholt.net> wrote:
> > > 
> > > > On Thu, 5 May 2011 12:39:57 -0700, Jesse Barnes 
> > > > <jbar...@virtuousgeek.org> wrote:
> > > > > Just add a new struct to remain compatible with existing code.
> > > > > 
> > > > > Signed-off-by: Jesse Barnes <jbar...@virtuousgeek.org>
> > > > > 
> > > > > diff --git a/configure.ac b/configure.ac
> > > > > index a3047e4..a6c301c 100644
> > > > > --- a/configure.ac
> > > > > +++ b/configure.ac
> > > > > @@ -1,5 +1,5 @@
> > > > >  AC_PREREQ([2.60])
> > > > > -AC_INIT([GLProto], [1.4.13], 
> > > > > [https://bugs.freedesktop.org/enter_bug.cgi?product=xorg])
> > > > > +AC_INIT([GLProto], [1.4.14], 
> > > > > [https://bugs.freedesktop.org/enter_bug.cgi?product=xorg])
> > > > >  AM_INIT_AUTOMAKE([foreign dist-bzip2])
> > > > >  AM_MAINTAINER_MODE
> > > > >  
> > > > > diff --git a/glxproto.h b/glxproto.h
> > > > > index dfa0647..3f9e837 100644
> > > > > --- a/glxproto.h
> > > > > +++ b/glxproto.h
> > > > > @@ -1375,6 +1375,20 @@ typedef struct {
> > > > >      BYTE pad;
> > > > >      CARD16 sequenceNumber B16;
> > > > >      CARD16 event_type B16;
> > > > 
> > > > While this is the compat structure, I'd still like to see the padding
> > > > explicit so I don't worry about it when reading the code ever again.
> > > 
> > > Ok, wanna push your existing patch for that or should I push it with
> > > this stuff?
> > 
> > Meh, just push it with your stuff.
> 
> Ok, I've just pushed the dri2proto and glproto changes.  I'd appreciate
> some testing besides myself before pushing the mesa bits though (which
> work with both old and new X servers, so the delay in getting the X
> bits merged should be fine).
> 
> There's a glx-swap-event test in piglit I've been using.  The -v option
> will give you counts, and you can edit the server to start at a high
> swap count to test the wrapping.


To be honest, I already use the whole patchset for a week from now.
I applied in in small hope it would fix really bad flickering in games
if compiz is running on nouveau stack. It didn't fix it, but nether seem
to break anything. 

-- 
Best regards,
        Maxim Levitsky


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