On Mon, 2012-01-09 at 10:21 -0800, Aaron Plattner wrote:

> I think these need to be pDrawable->serialNumber = NEXT_SERIAL_NUMBER. 
> Otherwise, creating two pixmaps, validating a GC for the second one, 
> creating a damage object on the first, and then trying to use the second 
> GC on the first drawable might cause similar problems.

D'oh, forgot that was global.  Excellent point again, thanks for
catching it.

- ajax

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