On Mon, 2012-01-09 at 10:21 -0800, Aaron Plattner wrote: > I think these need to be pDrawable->serialNumber = NEXT_SERIAL_NUMBER. > Otherwise, creating two pixmaps, validating a GC for the second one, > creating a damage object on the first, and then trying to use the second > GC on the first drawable might cause similar problems.
D'oh, forgot that was global. Excellent point again, thanks for catching it. - ajax
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