On 02/16/2012 11:04 AM, Michel Dänzer wrote:
On Don, 2012-02-16 at 00:45 +0100, Mario Kleiner wrote:
can_exchange() fails on at least Xorg 1.12+. This fixes
it in the same way it was fixed in the ati&  intel ddx.

Signed-off-by: Mario Kleiner<mario.klei...@tuebingen.mpg.de>
---
  src/nouveau_dri2.c |    2 +-
  1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/nouveau_dri2.c b/src/nouveau_dri2.c
index 3aa5ec5..5b62425 100644
--- a/src/nouveau_dri2.c
+++ b/src/nouveau_dri2.c
@@ -160,7 +160,7 @@ can_exchange(DrawablePtr draw, PixmapPtr dst_pix, PixmapPtr 
src_pix)
        return ((DRI2CanFlip(draw)&&  pNv->has_pageflip))&&
                dst_pix->drawable.width == src_pix->drawable.width&&
                dst_pix->drawable.height == src_pix->drawable.height&&
-               dst_pix->drawable.depth == src_pix->drawable.depth&&
+               dst_pix->drawable.bitsPerPixel == 
src_pix->drawable.bitsPerPixel&&
                dst_pix->devKind == src_pix->devKind;
  }


Actually, it seems like the pixmap depths really should match, otherwise
one could end up with the front pixmap depth not matching the window
depth. Not sure that's a real problem right now, but it seems wonky at
least...

Have you investigated why the depths don't match?



Depends on the meaning of "investigated": One of the pixmaps has depth 24 bits (the pixmap of the root window) the other 32 bits (as requested from the client via DRI2GetBuffersWithFormat for RGBA8 visuals). Both have 32 bpp. I checked what the intel and ati ddx do. The ati ddx always checked for matching drawable.bitsPerPixel since kms pageflip support was implemented. The intel ddx does the same, but the code and comments suggests they tried both and checking for matching depths probably didn't work:

cd xorg/drivers/xf86-video-intel/
git log -p e2615cdeef078dbd2e834b68c437f098a92b941d

So everybody does it like this currently, and it seems to work.

I also just tried setting DefaultDepth to 30 bits on a NV50 card which supports this. xdpyinfo confirms a screen depth of 30 bit == 10 bits per red/green/blue channel. glxinfo shows that only RGBA8 visuals are supported. Here we have a mismatch of depths 30 vs. 24 and the driver reverts correctly from page flipping to copy swaps, although i can't see immediately what causes it to correctly switch back to copy swaps.

-mario
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