On 09/11/2012 10:43 AM, Søren Sandmann wrote:
"Pierre-Loup A. Griffais"<pgriff...@nvidia.com>  writes:

I'm not very familiar with bicubic interpolation, but couldn't it be
achieved using the 'convolution' filter with the adequate kernel?
(possibly in several passes at different scales). AFAIK 'convolution'
is always provided and often accelerated.

The convolution filter in Render only allows one phase of the filter to
be used, so the quality of bicubic interpolation implemented that way
would be terrible.

As an aside, a bunch of code could be deleted if we removed the ability
for drivers to provide their own filters. As far as I know, no driver
has ever done this. I have an old branch here:

One of the items of my (long) list of things to do is to expose anisotropic filtering to RENDER, so it'd be cool if that didn't get removed.

Thanks,
 - Pierre-Loup


     http://cgit.freedesktop.org/~sandmann/xserver/log/?h=filters

that could probably be resurrected.


Soren
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