gl_ModelViewProjection and friends aren't used in our shaders, so this setup didn't do anything.
Signed-off-by: Eric Anholt <e...@anholt.net> --- glamor/glamor_pixmap.c | 6 ------ 1 file changed, 6 deletions(-) diff --git a/glamor/glamor_pixmap.c b/glamor/glamor_pixmap.c index 9fe2b2e..41d5f5a 100644 --- a/glamor/glamor_pixmap.c +++ b/glamor/glamor_pixmap.c @@ -69,12 +69,6 @@ glamor_set_destination_pixmap_fbo(glamor_pixmap_fbo *fbo, int x0, int y0, glamor_get_context(fbo->glamor_priv); glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb); -#ifndef GLAMOR_GLES2 - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -#endif glViewport(x0, y0, width, height); glamor_put_context(fbo->glamor_priv); -- 1.9.rc1 _______________________________________________ xorg-devel@lists.x.org: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel