Am 2014-03-10 21:09, schrieb Eric Anholt:
On release builds, glGetError won't be called and so this won't clear
the gl error log. So we'll fall back to the mbr code because of any gl
error somewhere in glamor.

Yeah, I think that's fine -- you shouldn't have any errors, anyway.

But then, we should explicit delete & alloc this buffer again. Atm we would fall back to mbr but buffer_storage was maybe successful. So non of the next glBufferData will success ...
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