The "valid_" prefix was used above to describe our allocation that gets reused multiple times, which is totally unrelated.
Signed-off-by: Eric Anholt <e...@anholt.net> --- glamor/glamor_fill.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/glamor/glamor_fill.c b/glamor/glamor_fill.c index d5843b7..12b8c37 100644 --- a/glamor/glamor_fill.c +++ b/glamor/glamor_fill.c @@ -226,17 +226,17 @@ _glamor_solid_boxes(PixmapPtr pixmap, BoxPtr box, int nbox, float *color) while (nbox) { int box_cnt, i; - float *valid_vertices; + float *next_box; - valid_vertices = pvertices; + next_box = pvertices; box_cnt = nbox > valid_nbox ? valid_nbox : nbox; for (i = 0; i < box_cnt; i++) { glamor_set_normalize_vcoords(pixmap_priv, xscale, yscale, box[i].x1, box[i].y1, box[i].x2, box[i].y2, glamor_priv->yInverted, - valid_vertices); - valid_vertices += 4 * 2; + next_box); + next_box += 4 * 2; } if (box_cnt == 1) glDrawArrays(GL_TRIANGLE_FAN, 0, box_cnt * 4); -- 1.9.0 _______________________________________________ xorg-devel@lists.x.org: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel