Reviewed-by: Jasper St. Pierre <jstpie...@mecheye.net>
On Sat, Jul 19, 2014 at 12:48 AM, Keith Packard <kei...@keithp.com> wrote: > I intended to use glFlush all along, but somehow managed to type > glFinish instead. glFlush is sufficient (for a single-queue GPU) to > ensure serialization between queued rendering in the X server and > future rendering from the client. > > Signed-off-by: Keith Packard <kei...@keithp.com> > --- > glamor/glamor_sync.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/glamor/glamor_sync.c b/glamor/glamor_sync.c > index d3d64a9..5e158c3 100644 > --- a/glamor/glamor_sync.c > +++ b/glamor/glamor_sync.c > @@ -53,7 +53,7 @@ glamor_sync_fence_set_triggered (SyncFence *fence) > > /* Flush pending rendering operations */ > glamor_make_current(glamor); > - glFinish(); > + glFlush(); > > fence->funcs.SetTriggered = glamor_fence->set_triggered; > fence->funcs.SetTriggered(fence); > -- > 2.0.1 > > _______________________________________________ > xorg-devel@lists.x.org: X.Org development > Archives: http://lists.x.org/archives/xorg-devel > Info: http://lists.x.org/mailman/listinfo/xorg-devel > -- Jasper
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