Eric Anholt <e...@anholt.net> writes: > I think this will break glamor_xv.c and Xephyr, but I'm definitely in > favor of just making those explicitly bind their VBO state instead (or > maybe just use the same VBO if we can).
I think we're going to rework a bunch of this code when we switch to vertex arrays anyways? In any case, it sounds like we need to cache which VBO is bound and avoid calling into GL when we don't need to. > This reminds me that my color logic op patch is broken for Xephyr, as > well. -- -keith
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