Hi
Sorry, I probably didn't express myself correctly here. What I've been
trying to say is:
- The patch does not work for me, it makes things worse than before,
the X window field is not consistent depending on where the event
occurs. So it works with some menus, but other mouse events won't work
anymore.
- That patch requires a change in Mutter (the cow part), I'd rather
not require this and adapt the behavior of Xwayland depending if the cow
is mapped or not (Weston was just an example, there are other Wayland
compositor out there).
Cheers,
Olivier
On 20/02/15 17:40, Jasper St. Pierre wrote:
On Fri, Feb 20, 2015 at 1:47 AM, Olivier Fourdan <ofour...@redhat.com
<mailto:ofour...@redhat.com>> wrote:
Hi Jasper,
I was working on the same issue
(https://bugzilla.redhat.com/__show_bug.cgi?id=1188289
<https://bugzilla.redhat.com/show_bug.cgi?id=1188289>) but did not
think about translating the coordinates!
I applied your patch along with the patch for mutter (on mutter
3.14.3 as found in F21) not to map the cow but that does not work
very well.
It works, as long as the window is not moved, as soon as the
toplevel window is moved, the translated coordinates seem correct
but the window returned by miSpriteTrace() is not, e.g. I get the
"mutter guard window" instead of the actual expected window.
Oddly enough the coordinates of the toplevel xwindow (as seen with
xprop) are not updated after the move, so that miSpriteTrace() picks
the wrong window - Maybe I am missing some other patch in mutter,
I'll check that.
Hm, that's strange. We should be configuring the toplevel window on
every move -- mutter still is an X11 WM. In fact, for the client to map
the combobox in the right place, the toplevel coordinates have to be
correct.
That being said, I don't think it's a good idea to make a disruptive
change in Xwayland that requires code change in the Wayland
compositors, what about Weston or the other Wayland compositors out
there, we can't really expect all of them to change their code in a
synchronously with Xwayland.
We don't require any changes in Weston, from what I can tell. The window
still has to be configured in the correct place for the O-R window to be
put in that location. If Weston doesn't configure the window, behavior
will be incorrect.
We discussed that with ajax and halfline and the the idea would be
rather to check if the cow exists and is mapped (e.g. as in mutter
before your patch) then use the current code, otherwise, translate
the coordinates as you did.
That doesn't make much sense to me. The issue we have is that the
combobox window isn't ever a child of the focused window, it's a
separate O-R child of the root. As such, we can't *ever* trace down from
the focused window.
i.e. something like that:
--- a/hw/xwayland/xwayland-input.c
+++ b/hw/xwayland/xwayland-input.c
@@ -32,6 +32,9 @@
#include <xkbsrv.h>
#include <xserver-properties.h>
#include <inpututils.h>
+#ifdef COMPOSITE
+#include "compint.h"
+#endif
static void
xwl_pointer_control(__DeviceIntPtr device, PtrCtrl *ctrl)
@@ -628,8 +631,25 @@ xwl_xy_to_window(ScreenPtr screen, SpritePtr
sprite, int x, int y)
}
if (xwl_seat->focus_window) {
- sprite->spriteTraceGood = 2;
- sprite->spriteTrace[1] = xwl_seat->focus_window->__window;
+#ifdef COMPOSITE
+ CompScreenPtr cs;
+
+ /* The compositor may have mapped the COW.
+ * If this is the case, translating to the root coordinates
to search
+ * for the window will give us the COW which we don't want,
so use the
+ * seat's focused window with relative coordinates instead.
+ */
+ cs = GetCompScreen(screen);
+ if (cs->pOverlayWin && cs->pOverlayWin->mapped) {
+ sprite->spriteTraceGood = 2;
+ sprite->spriteTrace[1] = xwl_seat->focus_window->__window;
+ return miSpriteTrace(sprite, x, y);
+ }
+#endif
+ /* convert to root coordinates */
+ x += xwl_seat->focus_window->__window->drawable.x;
+ y += xwl_seat->focus_window->__window->drawable.y;
+ sprite->spriteTraceGood = 1;
return miSpriteTrace(sprite, x, y);
}
else {
But we still need to make sure it works reliably with translated
coordinates.
Cheers,
Olivier
On 18/02/15 21:41, Jasper St. Pierre wrote:
Some toolkits implement comboboxes or menus or other things through
O-R windows, which aren't children of the focused window. In
order to
properly get input on them during grab conditions, we need to
trace the
whole input tree, not just the focused window down.
Signed-off-by: Jasper St. Pierre <jstpie...@mecheye.net
<mailto:jstpie...@mecheye.net>>
---
hw/xwayland/xwayland-input.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/hw/xwayland/xwayland-input.c
b/hw/xwayland/xwayland-input.c
index 5e20418..8b96bd2 100644
--- a/hw/xwayland/xwayland-input.c
+++ b/hw/xwayland/xwayland-input.c
@@ -654,8 +654,10 @@ xwl_xy_to_window(ScreenPtr screen,
SpritePtr sprite, int x, int y)
}
if (xwl_seat->focus_window) {
- sprite->spriteTraceGood = 2;
- sprite->spriteTrace[1] = xwl_seat->focus_window->__window;
+ /* convert to root coordinates */
+ x += xwl_seat->focus_window->__window->drawable.x;
+ y += xwl_seat->focus_window->__window->drawable.y;
+ sprite->spriteTraceGood = 1;
return miSpriteTrace(sprite, x, y);
}
else {
--
Jasper
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