This ensures that wrap mode changes elsewhere in glamor don't affect tiles and repeating source pictures.
Signed-off-by: Keith Packard <kei...@keithp.com> --- glamor/glamor_transform.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/glamor/glamor_transform.c b/glamor/glamor_transform.c index f476a99..cc97ea5 100644 --- a/glamor/glamor_transform.c +++ b/glamor/glamor_transform.c @@ -169,6 +169,8 @@ glamor_set_texture_pixmap(PixmapPtr texture) glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture_priv->fbo->tex); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /* we're not setting the sampler uniform here as we always use * GL_TEXTURE0, and the default value for uniforms is zero. So, -- 2.1.4 _______________________________________________ xorg-devel@lists.x.org: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel