VC4 (and many GLES2 renderers) can't render to GL_ALPHA, so our pixmap would end up as GLAMOR_MEMORY and our dereference of the FBO would setfault. Instead, tell the pixmap creation that we don't need an FBO at all. Our glyph upload path was already glTexImage for non-a1, and a more general software fallback for a1 (since the glyph is also in system memory).
Signed-off-by: Eric Anholt <e...@anholt.net> --- glamor/glamor_composite_glyphs.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/glamor/glamor_composite_glyphs.c b/glamor/glamor_composite_glyphs.c index 47bf647..c30cbed 100644 --- a/glamor/glamor_composite_glyphs.c +++ b/glamor/glamor_composite_glyphs.c @@ -112,7 +112,8 @@ glamor_glyph_atlas_init(ScreenPtr screen, struct glamor_glyph_atlas *atlas) PictFormatPtr format = atlas->format; atlas->atlas = glamor_create_pixmap(screen, glamor_priv->glyph_atlas_dim, - glamor_priv->glyph_atlas_dim, format->depth, 0); + glamor_priv->glyph_atlas_dim, format->depth, + GLAMOR_CREATE_FBO_NO_FBO); atlas->x = 0; atlas->y = 0; atlas->row_height = 0; -- 2.1.4 _______________________________________________ xorg-devel@lists.x.org: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel