The GL_QUADS helper takes a number of quads, not a number of vertices. --- glamor/glamor_composite_glyphs.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/glamor/glamor_composite_glyphs.c b/glamor/glamor_composite_glyphs.c index 1f0d75e..e92f1d9 100644 --- a/glamor/glamor_composite_glyphs.c +++ b/glamor/glamor_composite_glyphs.c @@ -256,7 +256,7 @@ glamor_glyphs_flush(CARD8 op, PicturePtr src, PicturePtr dst, if (glamor_glyph_use_130(glamor_priv)) glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, nglyph); else - glamor_glDrawArrays_GL_QUADS(glamor_priv, nglyph * 4); + glamor_glDrawArrays_GL_QUADS(glamor_priv, nglyph); } } if (prog->alpha != glamor_program_alpha_ca_first) -- 2.1.4 _______________________________________________ xorg-devel@lists.x.org: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel