On 9 July 2015 at 05:45, Eric Anholt <e...@anholt.net> wrote:
> This series came out of the process of trying to figure out if I could
> safely store a8 pixmaps in an a8r8g8b8 FBO, to improve glamor
> performance on VC4 (which doesn't support 8-bit FBOs).  It turns out
> the answer is "not quite", but the Render code had a lot of bugs
> obscuring that fact.
>
For the whole series,

Reviewed-by: Dave Airlie <airl...@redhat.com>

I've r-b'ed some individually but then realised I should just read them all :-)

Dave.
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