Hi Eric,

On 17 September 2015 at 15:52, Eric Anholt <e...@anholt.net> wrote:
> Emil Velikov <emil.l.veli...@gmail.com> writes:
>
>> Otherwise we'll fail miserably later on as we try to use
>> glEGLImageTargetTexture2DOES.
>
> I thought this had been implied by other extensions we check for, but I
> don't see it.
>
> I think this would go next to the EGL_EXT_image_dma_buf_import check --
> we won't use it unless we're doing the other import/export paths, right?
Good point. Seems like Adam missed your reply and pushed the original patch.
Incremental fix on its way.

Thanks
Emil
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