On 07.11.2015 05:21, Eric Anholt wrote: > One of the troubles vc4 has with doing X with glamor is that we've > only really got 256MB to play with. It's pretty easy to run out of > that, particularly with glamor's FBO cache camping on so much > memory. When we do run out, we get a GL_OUT_OF_MEMORY error from > either a TexImage call or a glBufferData call. This series covers the > TexImage case, avoiding crashes in that path > > I've tested it with piglit's xts-render on an i965 driver that throws > GL_OOM on every third glTexImage call. One new test (rendercheck's > large_blend_src) fails compared to a working i965 on server master, > but the series doesn't make it worse. > > The code can be found on the glamor-gloom branch of my tree.
The series is Reviewed-by: Michel Dänzer <michel.daen...@amd.com> -- Earthling Michel Dänzer | http://www.amd.com Libre software enthusiast | Mesa and X developer _______________________________________________ xorg-devel@lists.x.org: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel