From: Michel Dänzer <michel.daen...@amd.com>

According to Nicolai Hähnle, the relevant specification says "All
messages are initially enabled unless their assigned severity is
DEBUG_SEVERITY_LOW", so we need to explicitly disable the messages we
don't want to get. Failing that, we were accidentally logging e.g.
shader stats intended for shader-db.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93659
Tested-by: Laurent Carlier <lordhea...@gmail.com>
Reviewed-by: Emil Velikov <emil.l.veli...@gmail.com>
Signed-off-by: Michel Dänzer <michel.daen...@amd.com>
---

v2: Added Bugzilla/Tested-by/Reviewed-by tags

 glamor/glamor.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/glamor/glamor.c b/glamor/glamor.c
index 116d10c..81aba2d 100644
--- a/glamor/glamor.c
+++ b/glamor/glamor.c
@@ -393,6 +393,9 @@ glamor_setup_debug_output(ScreenPtr screen)
         return;
 
     glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
+    /* Disable debugging messages other than GL API errors */
+    glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL,
+                          GL_FALSE);
     glDebugMessageControl(GL_DEBUG_SOURCE_API,
                           GL_DEBUG_TYPE_ERROR,
                           GL_DONT_CARE,
-- 
2.6.2

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