Hi Keith!
Just saw this patch while I glossed over the input threading patches.
Glad to see them land after all these years! But anyway:
On 05/18/2016 11:03 PM, Keith Packard wrote:
- /* X is very likely to have the wrong idea of what the actual cursor
- * sprite is, so in order to force updating the cursor lets set the
- * current sprite to some invalid cursor behind its back so that it
- * always will think it changed to the not invalid cursor.
- */
- mipointer = MIPOINTER(master);
- mipointer->pSpriteCursor = (CursorPtr) 1;
+ miPointerInvalidateSprite(master);
Maybe the MIPOINTER macro def is a candidate for removal, too?
Cheers,
Simon
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