The caller passes arguments into XaceCensorImage that are in window-relative coordinates. However, the pBuf that it uses to construct a temporary pixmap has its origin at (x, y) relative to the window in question. The code to convert the censor region into boxes adjusts for the Y coordinate, but leaves the X coordinate alone. The result is that if x is not zero, it censors the wrong part of the image.
Fix this by just translating censorRegion into pixmap-relative coordinates and using the resulting boxes as-is. Reported-by: Fabien Lelaquais <fabien.lelaqu...@roguewave.com> Link: https://lists.x.org/archives/xorg/2016-August/058165.html Signed-off-by: Aaron Plattner <aplatt...@nvidia.com> --- Xext/xace.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Xext/xace.c b/Xext/xace.c index 91c74d591267..a3a83a20c08a 100644 --- a/Xext/xace.c +++ b/Xext/xace.c @@ -245,6 +245,7 @@ XaceCensorImage(ClientPtr client, /* censorRegion = imageRegion - visibleRegion */ RegionSubtract(&censorRegion, &imageRegion, pVisibleRegion); + RegionTranslate(&censorRegion, -x, -y); nRects = RegionNumRects(&censorRegion); if (nRects > 0) { /* we have something to censor */ GCPtr pScratchGC = NULL; @@ -265,7 +266,7 @@ XaceCensorImage(ClientPtr client, } for (pBox = RegionRects(&censorRegion), i = 0; i < nRects; i++, pBox++) { pRects[i].x = pBox->x1; - pRects[i].y = pBox->y1 - imageBox.y1; + pRects[i].y = pBox->y1; pRects[i].width = pBox->x2 - pBox->x1; pRects[i].height = pBox->y2 - pBox->y1; } -- 2.9.0 _______________________________________________ xorg-devel@lists.x.org: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: https://lists.x.org/mailman/listinfo/xorg-devel