Eric Anholt <e...@anholt.net> writes: > Yeah, I basically think that using GL lines ever is a mistake. They're > simple, fast, and wrong. You wish the hardware did the thing you think > is sensible, but it doesn't.
X doesn't put any hard requirements on 0-width lines though; why do we think we can't use whatever GL does for this? > I think one of our rendering requirements is that GXcopy and then > GXinvert of that line erases it, which means we can't even do this just > for GXcopy. Yeah, we do need to use the same code for all rasterops (and dashing). > Alternative: Could we draw a short line into a little pixmap at startup, > and decide if the hardware renders things well enough that our current > line code is usable? maybe? -- -keith
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