Adam Jackson <a...@redhat.com> writes:

> There's really no reason to pretend to support this, apps hate it, all
> we're doing is giving people a way to injure themselves. It doesn't work
> anyway with any Radeon, any NVIDIA chip, or any Intel chip since i810.
> Rip out all the logic for handling 24bpp pixmaps and framebuffers, and
> silently ignore the old options that would ask for it.
>
> The cirrus alpine driver has been updated to default to 16bpp, and both
> it and the i810 driver can now use the 32->24 conversion code in shadow
> if they want. All other drivers support 32bpp. Configurations that
> explicitly request 24bpp in order to fit in VRAM will be broken now
> though.

I am so happy to see all this ugly code gone.  Series is:

Reviewed-by: Eric Anholt <e...@anholt.net>

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