Adam Jackson <a...@redhat.com> writes: > There's really no reason to pretend to support this, apps hate it, all > we're doing is giving people a way to injure themselves. It doesn't work > anyway with any Radeon, any NVIDIA chip, or any Intel chip since i810. > Rip out all the logic for handling 24bpp pixmaps and framebuffers, and > silently ignore the old options that would ask for it. > > The cirrus alpine driver has been updated to default to 16bpp, and both > it and the i810 driver can now use the 32->24 conversion code in shadow > if they want. All other drivers support 32bpp. Configurations that > explicitly request 24bpp in order to fit in VRAM will be broken now > though.
I am so happy to see all this ugly code gone. Series is: Reviewed-by: Eric Anholt <e...@anholt.net>
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