http://bugs.freedesktop.org/show_bug.cgi?id=19046





--- Comment #11 from Roland Scheidegger <[email protected]>  
2008-12-15 15:02:02 PST ---
(In reply to comment #10)
> We are hitting guardband limits on r3xx/r4xx, so we can't use a clipped
> triangle above certain sizes.  Suggestion from hw guys is to use point 
> sprites.
Interesting, the docs just say set to 1.0 (which is what the driver does) for
no guard band and don't mention a a limit. So what's the limit?
Also, are point sprites actually rasterized differently to quads?


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