Hi Maarten, > Bilinear and nearest are standard texture unit properties, this should > pose no difficulty for drivers. Good to know, thanks. I was a bit concerned when mixing both with src and mask.
> As far as the mask goes, nearest > should guarantee a sharp border. I'd expect things to go ok with the > size if you keep in mind it's fixed point transformation, but i'm not > a 100% sure. Well, it seems to work perfectly with pixman, I don't see any problems over a very large scale range. However, when using the intel-driver I soon seem to hit precision limits, it works only in a very limited scale range. I also thought that I maybe could use the fact that clip-rects are transformed when set on source (to not having to fillRect the mask all then time), but this doesn't work with any driver I tried (nouveau, intel, nvidia binary). Seems I have to go the fillRect route and tile of the mask is too small :-/ Thanks again, Clemens _______________________________________________ xorg mailing list xorg@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/xorg