2008/12/9 Eric Anholt <[EMAIL PROTECTED]>:
> On Mon, 2008-12-08 at 12:32 +0100, Zdenek Kabelac wrote:
>> Hi
>>
>> Recently I've noticed that scrolling in firefox is getting very very
>> slow on some pages - especially those with some static background on
>> the sides of pages. So I've started oprofile - and to my surprise the
>> most of the time has been spent in two Xorg libexa functions:
>>
>> Of course I could be completely wrong in my interpretation of these
>> oprofile results - from the fast look into the exa/exa_offscreen.c
>> it seems like a major time is spent in some loop going through
>> possible quite large list of offScreenAreas?
>>
>> I'm running the latest fedora rawhide 
>> xorg-x11-server-Xorg-1.5.3-5.fc10.x86_64
>> X.Org X Server 1.5.3
>> Release Date: 5 November 2008
>> and linus-git kernel tree 2.6.28-rc7
>>
>> Any ideas, solution ?
>
> My suspicion is that firefox is chewing through a lot more temporary
> pixmaps than it used to.  I was just doing some profiling with UXA for
> scrolling in the slashdot comments section, and while things seem to be
> better than described by people using EXA, I'm still seeing unimpressive
> performance and indications that ff is using a lot of pixmaps (working
> set exceeding my 180MB of aperture space).  We've got a few ideas to
> improve things for UXA performance still, so it may get better.  It's
> already a win over EXA, since EXA's stuck with only 50MB of aperture
> space.
>
> On the other hand I've still got rendering issues with UXA, so you've
> been warned before you go playing with it.
>
>>
>> Zdenek
>>
>>
>> CPU: Core 2, speed 2200 MHz (estimated)
>> Counted CPU_CLK_UNHALTED events (Clock cycles when not halted) with a
>> unit mask of 0x00 (Unhalted core cycles) count 100000
>> samples  %        image name               app name
>> symbol name
>> -------------------------------------------------------------------------------
>> 35766    26.1526  libexa.so                Xorg
>> exaOffscreenAlloc
>> 35766    100.000  libexa.so              Xorg
>> exaOffscreenAlloc [self]
>
> This says to me that you're stuck allocating/freeing offscreen memory
> space to handle a working set that exceeds the size of your EXA
> offscreen space.  UXA makes the pixmap offscreen space be unified with
> 3D and every other GPU activity.


So there is nothing which could improve the performace here - i.e.
better allocation logic instead of scanning possible very long list of
chunks to allocate/free pixmaps ?

Should I open bugzilla for firefox - so they could play more nicely here?

Zdenek
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