On Sat, Jan 31, 2009 at 3:30 AM, John Tapsell <johnf...@gmail.com> wrote:
> 2009/1/31 Bryce Harrington <br...@canonical.com>:
>> On Fri, Jan 30, 2009 at 01:29:49PM -0800, Eric Anholt wrote:
>>> > $ glxgears
>>> > Failed to initialize TTM buffer manager.  Falling back to classic.
>>> > 300 frames in 5.0 seconds = 59.884 FPS
>>> > 299 frames in 5.0 seconds = 59.621 FPS
>>> > 300 frames in 5.0 seconds = 59.818 FPS
>>>
>>> glxgears is not a benchmark.
>>>
>>> We sync to vblank because running glxgears at 1000fps is dumb.
>>
>> I am going to go out on a limb and guess we're going to see a crapload
>> of reports of "performance regression" due to reduced glxgears frame
>> rates.
>
> What was the purpose in this change?  I have never heard a user
> complain that glxgears is running too fast, and that they want it to
> vsync.   What's the use case of this change exactly?

vsync has nothing to do with "glxgears is too fast", but it avoids
tearing in real apps.
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