Hi,

I was reading about the XRandR extension here
http://keithp.com/~keithp/talks/randr/randr/ and it under the Rotation using
Xrandr it mentions this *"This implementation causes a slight loss of
performance as no rendering is accelerated and also uses additional main
memory for a copy of the frame bufffer" .* Is this this true for the current
implemenation of XRandR - that we could miss out on hardware accleration if
we rotate the screen? OR have I misunderstood Keith's statement.

-Bipin
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