Hi, I was reading about the XRandR extension here http://keithp.com/~keithp/talks/randr/randr/ and it under the Rotation using Xrandr it mentions this *"This implementation causes a slight loss of performance as no rendering is accelerated and also uses additional main memory for a copy of the frame bufffer" .* Is this this true for the current implemenation of XRandR - that we could miss out on hardware accleration if we rotate the screen? OR have I misunderstood Keith's statement.
-Bipin
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