Hi, I am curious will "Separate compilation units" be supported in mesa 7.4 for Intel 3d driver ? Both commercial and not commercial games for Linux does not work well or just die because of not being able to compile shader.
Example [26/03/2009 08:13:43] [ShaderGL][shader_gl.cpp(655)] Shader <vs_specular_with_scissor_and_color_mask> info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. The problem is quite old and there are bugs already reported about that ex. https://bugs.freedesktop.org/show_bug.cgi?id=19273 and many similar. Games not working are YoFrankie (Blender Project), Savage2(Commercial), Nexuiz(Open-Source DarkAges Q1 engine), RegnumOnline(Commercial free to play) and many more in GLSL mode. Are there any plans to implement this feature ? Best regards Mateusz Kaduk
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