On Wed, Apr 08, 2009 at 10:15:44PM +0100, Alan Cox wrote:
> Again compositing handles this cleanly and elegantly, and you can use
> compositing solely for simple 2D resource buffering and management far
> more effectively without breaking everything else interesting.

That would be something interesting to add to fvwm2.  You know if
there's decent docs about that (what an appropriate thread name) if
it's once again source-diving territory?

  OG.

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