Hi,

I am having a problem with rendered fonts in OpenGL apps. I can reproduce this 
problem under both Return to Castle Wolfenstein (version 1.1b) and Tux Racer.

I am using an 32 MB ATI Rage Pro 128 on Debian woody (XFree86 4.1). If I run 
Tuxracer or RTCW, and wait for the game to load, everything is alright. 
However if I switch to a spare virtual terminal, and switch back to X, the 
fonts become illegible -- they just appear as coloured boxes with no 
outlines, making things unplayable.

I've tried version 1.32 of RTCW as well -- in this version the font problems 
are throughout, and I don't even need to switch to a VT to cause the problem. 
However running the game in a window rather than full screen prevents the 
problem from happenning. Unfortunately though playing in a window is 
difficult due to a lack of accleration and the fact it's much smaller :(

System information is:

* Debian Woody with a custom kernel 2.4.17
* ATI Rage Pro 128 with 32MB RAM on XFree86 4.1
* Pentium II 300 with 192MB RAM.
* Mesa 4.1-17
* glibc 2.2.5-4 (called lib6 2.2.5-4 on Debian)

bash-2.05a$ uname -a
Linux venus.chrishowells.co.uk 2.4.17 #1 Fri May 24 16:46:32 BST 2002 i686 
unknown

I also tried installing Mandrake 8.2 (XFree86 4.2). I could see the same 
probme there.

I would be very greatful for any help.

-- 
Cheers, Chris Howells -- [EMAIL PROTECTED], [EMAIL PROTECTED]
Web: http://chrishowells.co.uk, PGP key: http://chrishowells.co.uk/pgp.txt
KDE: http://www.koffice.org, http://edu.kde.org, http://usability.kde.org


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