Hi, I am having a problem with rendered fonts in OpenGL apps. I can reproduce this problem under both Return to Castle Wolfenstein (version 1.1b) and Tux Racer.
I am using an 32 MB ATI Rage Pro 128 on Debian woody (XFree86 4.1). If I run Tuxracer or RTCW, and wait for the game to load, everything is alright. However if I switch to a spare virtual terminal, and switch back to X, the fonts become illegible -- they just appear as coloured boxes with no outlines, making things unplayable. I've tried version 1.32 of RTCW as well -- in this version the font problems are throughout, and I don't even need to switch to a VT to cause the problem. However running the game in a window rather than full screen prevents the problem from happenning. Unfortunately though playing in a window is difficult due to a lack of accleration and the fact it's much smaller :( System information is: * Debian Woody with a custom kernel 2.4.17 * ATI Rage Pro 128 with 32MB RAM on XFree86 4.1 * Pentium II 300 with 192MB RAM. * Mesa 4.1-17 * glibc 2.2.5-4 (called lib6 2.2.5-4 on Debian) bash-2.05a$ uname -a Linux venus.chrishowells.co.uk 2.4.17 #1 Fri May 24 16:46:32 BST 2002 i686 unknown I also tried installing Mandrake 8.2 (XFree86 4.2). I could see the same probme there. I would be very greatful for any help. -- Cheers, Chris Howells -- [EMAIL PROTECTED], [EMAIL PROTECTED] Web: http://chrishowells.co.uk, PGP key: http://chrishowells.co.uk/pgp.txt KDE: http://www.koffice.org, http://edu.kde.org, http://usability.kde.org _______________________________________________ Xpert mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/xpert