I'm getting a lot of Hit bound texture in upload in quake3. Whenever I get a message like this I also see corrupted textures on the screen. From what I read in the source it appears this happens when mmAllocMem returns 0 which sounds like it means out of memory. But I think I have plenty of memory available. I know I have plenty of swap available.
Is this a known problem? On google I see a few other mentions of people reporting this but nobody working on fixing it. 01:00.0 VGA compatible controller: Matrox Graphics, Inc. MGA G400 AGP (rev 04) (prog-if 00 [VGA]) Subsystem: Matrox Graphics, Inc. Millennium G400 16Mb SDRAM >From /u6/src/xfree86/xc/lib/GL/mesa/src/drv/mga/mgatexmem.c: int mgaUploadTexImages( mgaContextPtr mmesa, mgaTextureObjectPtr t ) ... t->MemBlock = mmAllocMem( mmesa->texHeap[heap], t->totalSize, 6, 0 ); if (t->MemBlock) break; if (mmesa->TexObjList[heap].prev->bound) { fprintf(stderr, "Hit bound texture in upload\n"); return -1; } -- greg _______________________________________________ Xpert mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/xpert