The SDK with Xcode 12 can't target anything older than 10.13. If you want to 
target your x86_64 parts at anything older, you'll need to build just the 
x86_64 part with Xcode 11 or older, then assemble the binaries using the lipo 
tool from Xcode 12.




---- On Mon, 22 Feb 2021 21:55:05 -0800 nicolas bats <sl1200...@gmail.com> 
wrote ----


Hi Jeremy, thank you for your answer.

I'm doing this way because my project embed Tk which is linked against some X11 
libs and the easiest way to build everything is to let cmake make Tk happy :)



I've access to a M1 machine, I'll install XQuartz on it and rebuild everything 
targeting 10.9.

will tell you how it goes.



best regards,

nicolas



Le mar. 23 févr. 2021 à 06:43, Jeremy Huddleston Sequoia 
<mailto:jerem...@apple.com> a écrit :



On Feb 22, 2021, at 13:38, nicolas bats <mailto:sl1200...@gmail.com> wrote:


Hi Jeremy,sorry for my late reply I only got access to macOS10.9 today...

using 2.8.0_rc1, installation is fine, well done :)



now when linking my app I got this error:

-- 35/64: fixing up 
'/Users/nico/build/myApp.app/Contents/Frameworks/libX11.6.dylib'
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/install_name_tool:
 for architecture arm64 object: 
/Users/nico/build/myApp.app/Contents/Frameworks/libX11.6.dylib malformed object 
(unknown load command 9)
CMake Error at /usr/local/share/cmake-3.19/Modules/BundleUtilities.cmake:905 
(message):
  Command failed:

   '/usr/bin/install_name_tool' '-change' '/opt/X11/lib/libxcb.1.dylib' 
'@executable_path/../Frameworks/libxcb.1.dylib' '-id' 
'@executable_path/../Frameworks/libX11.6.dylib' 
'/Users/nico/build/myApp.app/Contents/Frameworks/libX11.6.dylib'
Call Stack (most recent call first):
  /usr/local/share/cmake-3.19/Modules/BundleUtilities.cmake:980 
(fixup_bundle_item)
  cmake_install.cmake:209 (fixup_bundle)


make: *** [install] Error 1



it seems that install_name_tool does not like arm64.






It's not that install_name_tool doesn't like arm64, it's that this old 
install_name_tool does not understand the new LC_BUILD_VERSION load command in 
that slice:



Load command 9
      cmd LC_BUILD_VERSION
  cmdsize 32
 platform 1
    minos 11.0
      sdk 11.3
   ntools 1
     tool 3
  version 609.8


The arm64 slices are encoded with a minimum version of macOS 11.0 (since that's 
the first version to support macOS 11.0), which means we can use the newer / 
more-agile LC_BUILD_VERSION load command instead of the platform-specific one 
(LC_VERSION_MIN_MACOSX).


is it something I need to deal with or something that you can deal with?






Why are you embedding these libraries into your project?

Can you instead build them from source for your project?



You'll need to do this on a newer version of macOS that has a toolchain that 
understand how to handle the LC_BUILD_VERSION  load command.  I *think* that 
was Xcode 10 on macOS 10.13, but I could be wrong.


best regards,

nicolas



Le lun. 22 févr. 2021 à 21:17, Jeremy Huddleston Sequoia 
<mailto:jerem...@apple.com> a écrit :



On Feb 22, 2021, at 06:06, Peter Dyballa <mailto:peter_dyba...@freenet.de> 
wrote:



Am 17.2.2021 um 22:34 schrieb Jeremy Huddleston Sequoia 
<mailto:jerem...@apple.com>:

Hey Peter, can you explain what you mean by this?  There are quite a number of 
default client apps in /opt/X11/bin


I just missed to see this! (And I should put this directory into search path.)





PATH should be setup correctly by the default shell initialization scripts. 
XQuartz installs /etc/paths.d/40-XQuartz which is used by /etc/profile and 
/etc/zprofile:



if [ -x /usr/libexec/path_helper ]; then
 eval `/usr/libexec/path_helper -s`
fi




--
Greetings

  Pete

"Debugging? Klingons do not debug. Our software does not coddle the weak."




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