> On Apr 3, 2021, at 07:42, Nicholas Papadonis <nick.papadonis...@gmail.com> 
> wrote:
> 
> Comments follow
> 
> On Mon, Mar 22, 2021 at 5:13 PM Jeremy Huddleston Sequoia <jerem...@apple.com 
> <mailto:jerem...@apple.com>> wrote:
> 
> 
> > On Mar 21, 2021, at 09:27, Nicholas Papadonis <nick.papadonis...@gmail.com 
> > <mailto:nick.papadonis...@gmail.com>> wrote:
> > 
> > I'm using Mac OS v10.15.6 with a 12" system and found the following 
> > regressions in v2.8.0_rc4 from v2.7.11:
> > 
> > 1. XQuartz does not switch to the foreground when launched.  I have to go 
> > to the dock and click to bring it to the foreground.
> 
> Seems to work for me.
> 
> > 2. I'm unable to launch X windows apps from a 'ssh -X host' session, i.e. 
> > 'ssh -X host xclock' cannot create an X connection.  Launching an X app 
> > from XQuartz using the drop down app option Terminal does work.  I have 
> > .ssh/config = "XAuthLocation /opt/X11/bin/xauth; ForwardX11Trusted yes".
> 
> Again, works  for me.
> 
> > 3. I use Edwin (scheme -edit) which is like Emacs.  My Edwin keybindings 
> > for Meta-W (copy) no longer work.  So I think something in the keymap 
> > changed.
> 
> The keymap should be the same.
> 
> Can you debug these issues and file tickets with any additional data you have?
> 
> 
> What data can I provide and how is it gathered?  For the keymaps do you know 
> the best way to compare?  It seems the path is OSX -> X-Windows -> Linux -> 
> Emacs.  

I'd probably start by looking at `xmodmap -pk` and then comparing that in the 
good/bad cases.

> 
> > I'm also confused why XQuartz 2.7.11 asked me to install a newer version 
> > (available), however this new version is still in Beta.
> 
> That was because 2.7.11 unfortunately subscribed to the beta feed.  That 
> being said, I just released 2.8.0 last night, so you should try with that.
> 
> I will perform some comparisons again, but want to make sure I'm gathering 
> the right data.  Are you using a small screen size?  I ask because I had 
> prior occasions where it's geometry caused bugs that the developers missed on 
> big screens.
> 
> Thanks
>  
> 
> > 
> > Hope this helps!
> > 
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