>>I'd have to agree that they're a huge improvement over the rats-nest
>>of casting that has been the hallmark of MacOS programming up to this
>>point.  But they've definitely got disadvantages too, larger and
>>harder-to-read code being the most obvious.
>
>Scott,
>
> well, I always kinda liked that you could pass a WindowPtr anywhere a
>GrafPtr was expected without problems. They anticipated one of the most
>enjoyable C++ features quite a while ago. But I'm getting off topic. Back
>to our regular programming:>>

Naughty naughty, can't do that with Carbon.

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