Update from the Mesa 3D team: Mesa 7.0.1 Release Notes / August 3, 2007 Mesa 7.0.1 is a stable release with bug fixes since version 7.0.
New features - Added a bluegene-osmesa build config Bug fixes -Fixed some MingW build issues -Added a few missing OpenGL 2.0 API entrypoints: glVertexAttrib4bv glVertexAttrib4iv glVertexAttrib4ubv glVertexAttrib4uiv glVertexAttrib4usv - Fixed glDrawPixels(GL_STENCIL_INDEX) pixel transfer bug 11457 - GLSL bug fix: added vec2(vec4) constructor - GLSL bug fix: .strq and .rgba writemasks didn't always work - Stencil pixel map didn't always work for glDrawPixels (bug 11475) - Fixed polygon stipple bug in i915 driver - Binding a zero-sized texture didn't disable texturing (bug 11309) - Queries of GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH didn't include the terminating zero (bug 11588) - glXChooseFBConfig() in Xlib driver didn't handle GLX_STEREO flag properly - Fixed a GLSL function call bug (#11731) glPointParameteriv(GL_DISTANCE_ATTENUATION_EXT) didn't work (bug 11754) glGetAttribLocation() always returned 1 (bug 11774) - Fixed a few memory-related bugs in GLU library Changes The libOSMesa library version has been reverted to 6.5.3 (soname=6) in order to avoid application linking issues. Otherwise, applications previously linked with libOSMesa.so.6 would no longer link with libOSMesa.so.7 Dropped obsolete, unmaintained Windows project files for VC6 and VC7. To Do (someday) items Switch to freeglut Fix linux-glide target/driver. Improved lambda and derivative calculation for frag progs. Driver Status Driver Status ---------------------- ---------------------- DRI drivers varies with the driver XMesa/GLX (on Xlib) implements OpenGL 2.1 OSMesa (off-screen) implements OpenGL 2.1 Windows/Win32 implements OpenGL 2.1 This message posted from opensolaris.org
