On Thu, Feb 25, 2010 at 2:12 AM, Rob Healey <rhealey at norstar.com> wrote:
>
> Sorry for dropping into the fray in the middle but I do have a few questions:
>
> 1: What part, if any, of the SPARC fb <-> Xorg ddx setup is open/available in
> ? source form for any fool that might want to try and create console text
> ? and Xorg "drivers" for older graphics hardware such as the m64 series?
>
> 2: From my amature vantage point it appears there are 3 parts to getting a
> ? graphics card working with SPARC console/Xorg (Open)Solaris:
>
> ? 1: Kernel driver, efb for example. I assume this does mapping and and
> ? ? ?abstracts the hardware to a standard framebuffer framework for the OS.
> ? ? ?This also provides the text console services?
>
> ? 2: Frame buffer config utility; i.e. .so for fbconfig to mess with.
>
> ? 3: Xorg ddx .so to hook Xorg to the hardware.
>
> ? Is there any open code for 1 - 3 or is it all behind an NDA veil?
>
> ? Is there an historical/(hysterical?) reason why the non-hardware specific
> ? kernel <->framebuffer framework/text console <-> SPARC Xorg ddx
> ? API/interfaces aren't openly documented?
>
> ? I understand about bit twiddling code for various ATI/AMD/Creative registers
> ? being hush-hush but it seems odd the API's between/in the kernel, FB
> ? framework and /dev/fb <-> Xorg ddx parts would have need to be 
> NDA/hush-hush.
>
> ? Sorry if there is a FAQ/outline about this but I wasn't able to find one.
>
> ? Other OS's get the 2D part of the m64 hardware going using generic ati Xorg
> ? code so I'm curious as to why its harder under (Open)Solaris.
>
> ? Thanks,
>
> ? -Rob






Hi, I know the answer.
But I cannot afford to do it for a beer.


%mab

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