[...]
> I've got the research paper somewhere, but I believe
> the results are
> pretty much as described - it got slower because it
> added the overhead
> of everything waiting on the lock to the frame
> buffer.
[...]
> But retrofitting a 25-year old multi-million line
> code base to be completely
> thread-safe, much less thread-hot, is not a small
> task.  And since we already
> have GPU's that run 128 or 256 operations in parallel
> without adding
> any threads to the core server, it's not clear what
> the effects would be.
> 
> That's not to say X is ignoring the multi-core
> revolution completely.
> The XCB API that's slowly replacing Xlib as the base
> of the client side of
> the graphics stack was designed from the ground up
> for much better
> concurrency support, as well as much more flexible
> latency handling.
[...]

Interesting as always! Thanks...
-- 
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