What would you think about removing PhysicalActionContainerReseter and call it in moveToNextTimeStep directly? (For initializer, this is an obvious choice, but here I am not sure).
V. PS. The list of classes being removed is a bit longer than in the previous post: PhysicalAction, GlobalSitffness, Force, Momentum, MakeItFlat, ResultantForceEngine, GlobalStiffnessCounter, PhysicalActionVectorVector, PhysicalActionContainer. _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp _______________________________________________ yade-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/yade-dev
