> Just one question : does it means all interaction laws (even not > distant, like dry friction) have to request deletion now?
[copy of previous reply via private mail] Yes, they do have to request deletion; in itself, it is not related to distant/non-distant, since in parallelized interaction processing, removing interactions from container from within the loop is not safe and might crash (it does actually if you tried (I did)). I did no measurements, but I am convinced that the overhead is close to zero (a std::list of pair of body ids, and breaking an interaction happens relatively "rarely", i.e. by far not at every interation). Vaclav _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp _______________________________________________ yade-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/yade-dev
