Hi, I would like to ask what is your opinion on the usefulness of GeometricalModel, as opposed to InteractingGeometry.
It seems that the original ide (Janek?) was that InteractingGeometry will be always derived automatically from GeometricalModel (as there is InteractingGeometryMetaEngine that would take care of that) -- the user could choose if spherical bodies will be represented in the simulation as spheres or boxes or clusters of spheres etc. I am not aware of that someone uses it that way. Apart from that, there is the possibility of rendering a body differently than it appears in the physical sense, but that is not convincing, because (i) rendering is not an "extra" thing with regards to the computation (ii) one can easily make parametrized GLDraw functor for InteractingGeometry, that will render any shape. The only case that renders GeometricalModel substantially differently from InteractingGeometry is MyTetrahedron* classes, that were never seriously used. Speaking of myself, duplicating data in GeometricalModel and InteractingGeometry is just obnoxious. Can't we get rid of that? This is not anything that would happen soon, anyways, take it just as a survey. Regards, Vaclav _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp _______________________________________________ yade-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/yade-dev
