> Monolithic > > OMP_NUM_THREADS=1: > Iter/sec > r1712_thread1 83.4262 > r1716_thread1 83.9633 > > > OMP_NUM_THREADS=2: > Iter/sec > r1712_thread2 120.561 > r1716_thread2 112.497
Eh, and what did you test? ;-) Anyway, the impact will be close to zero as both InteractionDispatchers (and AABBMetaEngine as well) cache the functor so that they look up the dispatch matrix only once per interaction/body. If you used InteractionGeometryMetaEngine, InteractionPhysicsMetaEngine and ConstitutiveLawDispatcher separately, then the impact would be bigger. But don't bother. Anyone who cares about performance has switched to InteractionDispatchers long time ago. V. _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp _______________________________________________ yade-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/yade-dev
