Author: cosurgi
Date: 2009-05-29 14:14:18 +0200 (Fri, 29 May 2009)
New Revision: 1785

Modified:
   
trunk/pkg/snow/Engine/Ef2_InteractingBox_BssSnowGrain_makeIstSnowLayersContact.cpp
Log:
after isNew and isReal are removed I'll update the code to use new contact 
logic.



Modified: 
trunk/pkg/snow/Engine/Ef2_InteractingBox_BssSnowGrain_makeIstSnowLayersContact.cpp
===================================================================
--- 
trunk/pkg/snow/Engine/Ef2_InteractingBox_BssSnowGrain_makeIstSnowLayersContact.cpp
  2009-05-29 08:42:46 UTC (rev 1784)
+++ 
trunk/pkg/snow/Engine/Ef2_InteractingBox_BssSnowGrain_makeIstSnowLayersContact.cpp
  2009-05-29 12:14:18 UTC (rev 1785)
@@ -224,11 +224,11 @@
                
                // FIXME: SpheresContactGeometry (components that are not from 
IstSnowLayersContact itself) are calculated by "parent" class
                //        the penetration depth, contact point and normal. I 
couldn't make stimulation to be stable without this.
-               bool old_n = c->isNew;
-               c->isNew=false;
+//FIXME//              bool old_n = c->isNew;
+//FIXME//              c->isNew=false;
                //ggg.assist=true;
                bool res = ggg.go(cm1,cm2,se31,se32,c);
-               c->isNew=old_n;
+//FIXME//              c->isNew=old_n;
                return res;
 
                //return true;
@@ -429,11 +429,11 @@
                
                // FIXME: SpheresContactGeometry (components that are not from 
IstSnowLayersContact itself) are calculated by "parent" class
                //        the penetration depth, contact point and normal. I 
couldn't make stimulation to be stable without this.
-               bool old_n = c->isNew;
-               c->isNew=false;
+//FIXME//              bool old_n = c->isNew;
+//FIXME//              c->isNew=false;
                //ggg.assist=true;
                bool res = ggg.goReverse(cm1,cm2,se31,se32,c);
-               c->isNew=old_n;
+//FIXME//              c->isNew=old_n;
                return res;
 
                //return true;


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