Sorry, the last one is not related to this bug. You can fix it easily,
right? There is obviously a loop over bodies in VTKRecorder which does
not check if(!b) continue; (to handle erased bodies).

** Changed in: yade
       Status: In Progress => Fix Released

-- 
You received this bug notification because you are a member of Yade
developers, which is the registrant for Yade.
https://bugs.launchpad.net/bugs/681018

Title:
  Crash in last revision

Status in Yet Another Dynamic Engine:
  Fix Released

Bug description:
  The simulation starts and after couple seconds of simulation it crashes.

The problem is in O.bodies.erase(i.id)

Test script and backtrace are attached.



_______________________________________________
Mailing list: https://launchpad.net/~yade-dev
Post to     : yade-dev@lists.launchpad.net
Unsubscribe : https://launchpad.net/~yade-dev
More help   : https://help.launchpad.net/ListHelp

Reply via email to