Sorry, the last one is not related to this bug. You can fix it easily, right? There is obviously a loop over bodies in VTKRecorder which does not check if(!b) continue; (to handle erased bodies).
** Changed in: yade Status: In Progress => Fix Released -- You received this bug notification because you are a member of Yade developers, which is the registrant for Yade. https://bugs.launchpad.net/bugs/681018 Title: Crash in last revision Status in Yet Another Dynamic Engine: Fix Released Bug description: The simulation starts and after couple seconds of simulation it crashes. The problem is in O.bodies.erase(i.id) Test script and backtrace are attached. _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp